Marsland - The InSight Mars Lander
InSight is the Mars Lander currently exploring the surface of Mars.
Marsland is a small Virtual Reality application based on the NASA InSight lander.
If you have enough tracking space of about 6 meters across you can walk freely around the lander. If not, you can navigate around using smooth locomotion or teleportation.
You can also manouver the grapple and unfold the solar panels while learning some facts about its various scientific devices. The application is a work in progress.
Download a suitable build for either SteamVR or the Oculus Quest on itch.io.
You will soon be able to install an early access version of Marsland using Sidequest.
Click here for Video on YouTube
Navigation:
Right Touchpad Press: Press the touchpad to start each step of the animation. There is a small bug with the grapple not being released every time if you press too fast and frequently. Take your time and it should be fine.
The demo was built and tested using the following software:
Windows 10
SteamVR beta 1.5.9
Unity 2019.1.1f1
It is tested on the following GPU:
Nvidia Geforce GTX 1070 8GB
Gamma One - FPS rougelike Game prototype
In Gamma One (working title) I am exploring various techniques in game design by combining Random Map dungeon generation and Impossible Spaces in VR.
The distinct pixelated visual look of the game was commonly found in the early days of 8- and 16-bit computers and consoles. Still today this is a popular look for mobile games.
One of the key objectives of developing Gamma One is to see how far I can push my skillset in coding and graphical optimisation by targeting the rather limited resources found in standalone VR-headsets (e.g. the Oculus Quest).
Steam Audio - Unofficial Virtual Reality Demo
Steam Audio is an audio solution for spatialized audio in games and VR. Steam Audio is capable of attune the audio based on the geometry in the simulation, meaning sounds
can be reflected, occluded and have reverb effects based on the geometrical layout of the scene.
I have created a very simple Virtual Reality demo (SteamVR) that features Steam Audio as its core showcase element. It uses one directional sound source playing from a radio inside an structure inspired by the Sponza Palace in Croatia.
Download the binary and test it using SteamVR here:
Steam Audio Unofficial VR demo v0.1
Click here for Video on YouTube
Navigation:
Touchpad Press: You are able to move around by pressing the touchpad and moving around with the hand controller.
Trigger button Click: You can pick up the Radio by clicking on the Trigger button. Another click drops the Radio. You can also pick up the square surface standing next beside the radio with the other controller and play around with occlusion/reflection. You can also pick up the big red door in the opening to simulate the closing of a door to the courtyard while standing in the narrow area around the whole courtyard.
Grip button Hold: You can turn off the effect of spatialized audio by holding the Grip button. Releasing it returns to spatialized audio.
The demo was built and tested using the following software:
Windows 10
SteamVR beta 1.4.8
Steam Audio 2.0-beta17
Unity 2019.1.1f1
It is tested on the following GPU:
Nvidia Geforce GTX 1070 8GB
Baldakinen
Baldakinen is a Virtual Reality House Construction project that was finalize in the summer of 2015 with the erection a villa for one (1) family.
Between 2013 and 2015 I used various head-mounted displays and (e.g. Oculus DK1, DK2, Viewbox, Cardboard, Gear VR) and the Omnideck Omni-directional Treadmill to
design the house I now live in. Read the full story here.
3D model of kitchen (Unity 3D)
Upper floor (Unity 3D)
View of laundry room from inside the Oculus Rift (Unity 3D)
Mixed reality (Gear VR, Unity 3D, Photo)
Rayhands
Rayhands is a puzzle game made for the Oculus Rift and Leap Motion. It heavily depend on Realtime Global Illumination why it requires a computer with a capable CPU and GPU.
Rays of danger (Unity 3D, Leap Motion)
Trying to unlock the door (Unity 3D, Leap Motion)
Talking to the Master Rayhands (Unity 3D, Leap Motion)
Level Overview of first puzzle (Unity 3D)
Looking back at the Future
This is a Gear VR educational game originally developed for the Oculus Mobile VR Jam 2015. The player finds herself on a distant satellite moon called Endro, on which
you have settled after the Great Migration (from Earth). The player can enter The Museum of the Past of Present where she will be able to listen to three different themes
about past-, current- and future technologies.
The Endro Planet (Unity 3D, Gear VR)
The Museum of the Past and Present (Unity 3D, Gear VR)
Inside the Museum looking down at Greenfield (Unity 3D, Gear VR)
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